Mercurial > ecos
comparison packages/services/gfx/mw/current/src/demos/nanox/ntetris.c @ 208:e0c0827131d1 ecos
Merge from eCos master repository on 2002-05-20-20:11:54-BST
| author | jlarmour |
|---|---|
| date | Mon, 20 May 2002 22:19:26 +0000 |
| parents | |
| children | 120561ca1209 |
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| 207:74c807ddde34 | 208:e0c0827131d1 |
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| 1 /* | |
| 2 * The contents of this file are subject to the Mozilla Public License | |
| 3 * Version 1.1 (the "License"); you may not use this file except in | |
| 4 * compliance with the License. You may obtain a copy of the License at | |
| 5 * http://www.mozilla.org/MPL/ | |
| 6 * | |
| 7 * Software distributed under the License is distributed on an "AS IS" | |
| 8 * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the | |
| 9 * License for the specific language governing rights and limitations | |
| 10 * under the License. | |
| 11 * | |
| 12 * The Original Code is NanoTetris. | |
| 13 * | |
| 14 * The Initial Developer of the Original Code is Alex Holden. | |
| 15 * Portions created by Alex Holden are Copyright (C) 2000 | |
| 16 * Alex Holden <alex@linuxhacker.org>. All Rights Reserved. | |
| 17 * | |
| 18 * Contributor(s): | |
| 19 * | |
| 20 * Alternatively, the contents of this file may be used under the terms | |
| 21 * of the GNU General Public license (the "[GNU] License"), in which case the | |
| 22 * provisions of [GNU] License are applicable instead of those | |
| 23 * above. If you wish to allow use of your version of this file only | |
| 24 * under the terms of the [GNU] License and not to allow others to use | |
| 25 * your version of this file under the MPL, indicate your decision by | |
| 26 * deleting the provisions above and replace them with the notice and | |
| 27 * other provisions required by the [GNU] License. If you do not delete | |
| 28 * the provisions above, a recipient may use your version of this file | |
| 29 * under either the MPL or the [GNU] License. | |
| 30 */ | |
| 31 | |
| 32 /* | |
| 33 * A Nano-X Tetris clone by Alex Holden. | |
| 34 * | |
| 35 * The objective is to keep placing new pieces for as long as possible. When a | |
| 36 * horizontal line is filled with blocks, it will vanish, and everything above | |
| 37 * it will drop down a line. It quickly gets difficult because the speed | |
| 38 * increases with the score. Unlike with some Tetris clones, no bonus points | |
| 39 * are awarded for matching colours, completing more than one line at a time, | |
| 40 * or for using the "drop shape to bottom" function. | |
| 41 * | |
| 42 * The box in the top left of the game window is the score box. The top score | |
| 43 * is the highest score you have achieved since last resetting the high score | |
| 44 * counter. The counter is stored when the game exits in the file specified by | |
| 45 * the HISCORE_FILE parameter ("/usr/games/nanotetris.hiscore" by default). | |
| 46 * Note that no attempt is made to encrypt the file, so anybody with write | |
| 47 * access to the file can alter the contents of it using a text editor. | |
| 48 * | |
| 49 * The box below the score box is the next shape box. This contains a "preview" | |
| 50 * of the next shape to appear, so that you can plan ahead as you are building | |
| 51 * up the blocks. | |
| 52 * | |
| 53 * The game functions can be controlled using either the mouse (or a touch pad, | |
| 54 * touch screen, trackball, etc.) and the buttons below the next shape box, or | |
| 55 * with the following keyboard keys: | |
| 56 * | |
| 57 * Q = quit game | |
| 58 * N = new game | |
| 59 * P = pause game | |
| 60 * C = continue game | |
| 61 * D = rotate shape anticlockwise | |
| 62 * F = rotate shape clockwise | |
| 63 * J = move shape left | |
| 64 * K = move shape right | |
| 65 * Space Bar = drop shape to bottom. | |
| 66 * | |
| 67 * The reason for the unconventional use of D, F, J, and K keys is that they | |
| 68 * are all in the "home" position of a QWERTY keyboard, which makes them very | |
| 69 * easy to press if you are used to touch typing. | |
| 70 * | |
| 71 * I'll leave it to you to figure out which mouse operated movement button does | |
| 72 * what (it's pretty obvious). | |
| 73 */ | |
| 74 | |
| 75 #include <stdio.h> | |
| 76 #include <stdlib.h> | |
| 77 #include <fcntl.h> | |
| 78 #include <unistd.h> | |
| 79 #include <time.h> | |
| 80 #include <ctype.h> | |
| 81 #include <errno.h> | |
| 82 #include <sys/time.h> | |
| 83 | |
| 84 #ifdef __ECOS | |
| 85 #define random rand | |
| 86 #define srandom srand | |
| 87 #endif | |
| 88 | |
| 89 #define MWINCLUDECOLORS | |
| 90 #include <nano-X.h> | |
| 91 | |
| 92 #include "ntetris.h" | |
| 93 | |
| 94 void *my_malloc(size_t size) | |
| 95 { | |
| 96 void *ret; | |
| 97 | |
| 98 if(!(ret = malloc(size))) { | |
| 99 fprintf(stderr, "Out of memory\n"); | |
| 100 exit(1); | |
| 101 } | |
| 102 | |
| 103 return ret; | |
| 104 } | |
| 105 | |
| 106 #ifdef HAVE_USLEEP | |
| 107 void msleep(long ms) | |
| 108 { | |
| 109 usleep(ms * 1000); | |
| 110 } | |
| 111 #else | |
| 112 void msleep(long ms) | |
| 113 { | |
| 114 struct timespec req, rem; | |
| 115 | |
| 116 req.tv_sec = ms / 1000000; | |
| 117 req.tv_nsec = (ms % 1000000) * 1000000; | |
| 118 | |
| 119 while(nanosleep(&req, &rem) == -1) { | |
| 120 if(errno == EINTR) { | |
| 121 req.tv_sec = rem.tv_sec; | |
| 122 req.tv_nsec = rem.tv_nsec; | |
| 123 continue; | |
| 124 } else { | |
| 125 perror("nanosleep() failed"); | |
| 126 return; | |
| 127 } | |
| 128 } | |
| 129 } | |
| 130 #endif | |
| 131 | |
| 132 #ifdef USE_HISCORE_FILE | |
| 133 void read_hiscore(nstate *state) | |
| 134 { | |
| 135 FILE *f; | |
| 136 int i, n; | |
| 137 | |
| 138 if(!(f = fopen(HISCORE_FILE, "r"))) { | |
| 139 if(errno != ENOENT) | |
| 140 perror("Couldn't open high score file for reading"); | |
| 141 state->hiscore = state->fhiscore = 0; | |
| 142 return; | |
| 143 } | |
| 144 | |
| 145 i = fscanf(f, "%d", &n); | |
| 146 fclose(f); | |
| 147 | |
| 148 if(i != 1) { | |
| 149 fprintf(stderr, "Couldn't read high score file\n"); | |
| 150 n = 0; | |
| 151 } | |
| 152 | |
| 153 state->hiscore = state->fhiscore = n; | |
| 154 } | |
| 155 | |
| 156 void write_hiscore(nstate *state) | |
| 157 { | |
| 158 FILE *f; | |
| 159 | |
| 160 if(state->score > state->hiscore) state->hiscore = state->score; | |
| 161 if(state->hiscore <= state->fhiscore) return; | |
| 162 | |
| 163 if(!(f = fopen(HISCORE_FILE, "w"))) { | |
| 164 perror("Couldn't open high score file for writing"); | |
| 165 return; | |
| 166 } | |
| 167 | |
| 168 if((fprintf(f, "%d", state->hiscore)) == -1) { | |
| 169 perror("Couldn't write to high score file"); | |
| 170 } | |
| 171 | |
| 172 fclose(f); | |
| 173 } | |
| 174 #else | |
| 175 void read_hiscore(nstate *state) | |
| 176 { | |
| 177 state->hiscore = 0; | |
| 178 } | |
| 179 | |
| 180 void write_hiscore(nstate *state) {} | |
| 181 #endif | |
| 182 | |
| 183 int will_collide(nstate *state, int x, int y, int orientation) | |
| 184 { | |
| 185 int r, c, xx, yy; | |
| 186 char ch = 0; | |
| 187 | |
| 188 draw_shape(state, state->current_shape.x, state->current_shape.y, 1); | |
| 189 for(r = 0; ch < 3; r++) { | |
| 190 ch = 0; | |
| 191 for(c = 0; ch < 2; c++) { | |
| 192 ch = shapes[state->current_shape.type] | |
| 193 [orientation][r][c]; | |
| 194 if(ch == 1) { | |
| 195 yy = y + r; | |
| 196 xx = x + c; | |
| 197 if((yy == WELL_HEIGHT) || (xx == WELL_WIDTH) || | |
| 198 (state->blocks[0][yy][xx])) { | |
| 199 draw_shape(state, | |
| 200 state->current_shape.x, | |
| 201 state->current_shape.y, 0); | |
| 202 return 1; | |
| 203 } | |
| 204 } | |
| 205 } | |
| 206 } | |
| 207 draw_shape(state, state->current_shape.x, state->current_shape.y, 0); | |
| 208 | |
| 209 return 0; | |
| 210 } | |
| 211 | |
| 212 void draw_shape(nstate *state, GR_COORD x, GR_COORD y, int erase) | |
| 213 { | |
| 214 int r, c, yy, xx; | |
| 215 GR_COLOR col; | |
| 216 char ch = 0; | |
| 217 | |
| 218 if(erase) col = 0; | |
| 219 else col = state->current_shape.colour; | |
| 220 | |
| 221 for(r = 0; ch < 3; r++) { | |
| 222 ch = 0; | |
| 223 for(c = 0; ch < 2; c++) { | |
| 224 ch = shapes[state->current_shape.type] | |
| 225 [state->current_shape.orientation][r][c]; | |
| 226 if(ch == 1) { | |
| 227 yy = y + r; | |
| 228 xx = x + c; | |
| 229 state->blocks[0][yy][xx] = col; | |
| 230 } | |
| 231 } | |
| 232 } | |
| 233 } | |
| 234 | |
| 235 void draw_well(nstate *state, int forcedraw) | |
| 236 { | |
| 237 int x, y; | |
| 238 | |
| 239 for(y = WELL_NOTVISIBLE; y < WELL_HEIGHT; y++) { | |
| 240 for(x = 0; x < WELL_WIDTH; x++) { | |
| 241 if(forcedraw || (state->blocks[0][y][x] != | |
| 242 state->blocks[1][y][x])) { | |
| 243 state->blocks[1][y][x] = state->blocks[0][y][x]; | |
| 244 GrSetGCForeground(state->wellgc, | |
| 245 state->blocks[0][y][x]); | |
| 246 GrFillRect(state->well_window, state->wellgc, | |
| 247 (BLOCK_SIZE * x), | |
| 248 (BLOCK_SIZE * (y - WELL_NOTVISIBLE)), | |
| 249 BLOCK_SIZE, BLOCK_SIZE); | |
| 250 } | |
| 251 } | |
| 252 } | |
| 253 | |
| 254 GrFlush(); | |
| 255 } | |
| 256 | |
| 257 void draw_score(nstate *state) | |
| 258 { | |
| 259 char buf[32]; | |
| 260 | |
| 261 GrFillRect(state->score_window, state->scoregcb, 0, 0, | |
| 262 SCORE_WINDOW_WIDTH, SCORE_WINDOW_HEIGHT); | |
| 263 | |
| 264 sprintf(buf, "%d", state->score); | |
| 265 GrText(state->score_window, state->scoregcf, TEXT_X_POSITION, | |
| 266 TEXT2_Y_POSITION, buf, strlen(buf), 0); | |
| 267 sprintf(buf, "%d", state->hiscore); | |
| 268 GrText(state->score_window, state->scoregcf, TEXT_X_POSITION, | |
| 269 TEXT_Y_POSITION, buf, strlen(buf), 0); | |
| 270 } | |
| 271 | |
| 272 void draw_next_shape(nstate *state) | |
| 273 { | |
| 274 int r, c, startx, starty, x, y; | |
| 275 char ch = 0; | |
| 276 | |
| 277 GrFillRect(state->next_shape_window, state->nextshapegcb, 0, 0, | |
| 278 NEXT_SHAPE_WINDOW_WIDTH, NEXT_SHAPE_WINDOW_HEIGHT); | |
| 279 | |
| 280 GrSetGCForeground(state->nextshapegcf, state->next_shape.colour); | |
| 281 | |
| 282 startx = (BLOCK_SIZE * ((NEXT_SHAPE_WINDOW_SIZE / 2) - | |
| 283 (shape_sizes[state->next_shape.type] | |
| 284 [state->next_shape.orientation][0] / 2))); | |
| 285 starty = (BLOCK_SIZE * ((NEXT_SHAPE_WINDOW_SIZE / 2) - | |
| 286 (shape_sizes[state->next_shape.type] | |
| 287 [state->next_shape.orientation][1] / 2))); | |
| 288 | |
| 289 for(r = 0; ch < 3; r++) { | |
| 290 ch = 0; | |
| 291 for(c = 0; ch < 2; c++) { | |
| 292 ch = shapes[state->next_shape.type] | |
| 293 [state->next_shape.orientation][r][c]; | |
| 294 if(ch == 1) { | |
| 295 x = startx + (c * BLOCK_SIZE); | |
| 296 y = starty + (r * BLOCK_SIZE); | |
| 297 GrFillRect(state->next_shape_window, | |
| 298 state->nextshapegcf, x, y, | |
| 299 BLOCK_SIZE, BLOCK_SIZE); | |
| 300 } | |
| 301 } | |
| 302 } | |
| 303 } | |
| 304 | |
| 305 void draw_new_game_button(nstate *state) | |
| 306 { | |
| 307 GrFillRect(state->new_game_button, state->buttongcb, 0, 0, | |
| 308 NEW_GAME_BUTTON_WIDTH, NEW_GAME_BUTTON_HEIGHT); | |
| 309 GrText(state->new_game_button, state->buttongcf, TEXT_X_POSITION, | |
| 310 TEXT_Y_POSITION, "New Game", 8, 0); | |
| 311 } | |
| 312 | |
| 313 void draw_anticlockwise_button(nstate *state) | |
| 314 { | |
| 315 if(!state->running_buttons_mapped) return; | |
| 316 GrFillRect(state->anticlockwise_button, state->buttongcb, 0, 0, | |
| 317 ANTICLOCKWISE_BUTTON_WIDTH, ANTICLOCKWISE_BUTTON_HEIGHT); | |
| 318 GrText(state->anticlockwise_button, state->buttongcf, TEXT_X_POSITION, | |
| 319 TEXT_Y_POSITION, " /", 4, 0); | |
| 320 } | |
| 321 | |
| 322 void draw_clockwise_button(nstate *state) | |
| 323 { | |
| 324 if(!state->running_buttons_mapped) return; | |
| 325 GrFillRect(state->clockwise_button, state->buttongcb, 0, 0, | |
| 326 CLOCKWISE_BUTTON_WIDTH, CLOCKWISE_BUTTON_HEIGHT); | |
| 327 GrText(state->clockwise_button, state->buttongcf, TEXT_X_POSITION, | |
| 328 TEXT_Y_POSITION, " \\", 4, 0); | |
| 329 } | |
| 330 | |
| 331 void draw_left_button(nstate *state) | |
| 332 { | |
| 333 if(!state->running_buttons_mapped) return; | |
| 334 GrFillRect(state->left_button, state->buttongcb, 0, 0, | |
| 335 LEFT_BUTTON_WIDTH, LEFT_BUTTON_HEIGHT); | |
| 336 GrText(state->left_button, state->buttongcf, TEXT_X_POSITION, | |
| 337 TEXT_Y_POSITION, " <", 3, 0); | |
| 338 } | |
| 339 | |
| 340 void draw_right_button(nstate *state) | |
| 341 { | |
| 342 if(!state->running_buttons_mapped) return; | |
| 343 GrFillRect(state->right_button, state->buttongcb, 0, 0, | |
| 344 RIGHT_BUTTON_WIDTH, RIGHT_BUTTON_HEIGHT); | |
| 345 GrText(state->right_button, state->buttongcf, TEXT_X_POSITION, | |
| 346 TEXT_Y_POSITION, " >", 4, 0); | |
| 347 } | |
| 348 | |
| 349 void draw_drop_button(nstate *state) | |
| 350 { | |
| 351 if(!state->running_buttons_mapped) return; | |
| 352 GrFillRect(state->drop_button, state->buttongcb, 0, 0, | |
| 353 DROP_BUTTON_WIDTH, DROP_BUTTON_HEIGHT); | |
| 354 GrText(state->drop_button, state->buttongcf, TEXT_X_POSITION, | |
| 355 TEXT_Y_POSITION, " Drop", 8, 0); | |
| 356 } | |
| 357 | |
| 358 void draw_pause_continue_button(nstate *state) | |
| 359 { | |
| 360 if((state->running_buttons_mapped) && (state->state == STATE_STOPPED)) { | |
| 361 GrUnmapWindow(state->pause_continue_button); | |
| 362 GrUnmapWindow(state->anticlockwise_button); | |
| 363 GrUnmapWindow(state->clockwise_button); | |
| 364 GrUnmapWindow(state->left_button); | |
| 365 GrUnmapWindow(state->right_button); | |
| 366 GrUnmapWindow(state->drop_button); | |
| 367 state->running_buttons_mapped = 0; | |
| 368 return; | |
| 369 } | |
| 370 if((!state->running_buttons_mapped) && (state->state == STATE_RUNNING)){ | |
| 371 GrMapWindow(state->pause_continue_button); | |
| 372 GrMapWindow(state->anticlockwise_button); | |
| 373 GrMapWindow(state->clockwise_button); | |
| 374 GrMapWindow(state->left_button); | |
| 375 GrMapWindow(state->right_button); | |
| 376 GrMapWindow(state->drop_button); | |
| 377 state->running_buttons_mapped = 1; | |
| 378 return; | |
| 379 } | |
| 380 if(!state->running_buttons_mapped) return; | |
| 381 GrFillRect(state->pause_continue_button, state->buttongcb, 0, 0, | |
| 382 PAUSE_CONTINUE_BUTTON_WIDTH, PAUSE_CONTINUE_BUTTON_HEIGHT); | |
| 383 if(state->state == STATE_PAUSED) { | |
| 384 GrText(state->pause_continue_button, state->buttongcf, | |
| 385 TEXT_X_POSITION, TEXT_Y_POSITION, " Continue", 9, 0); | |
| 386 } else { | |
| 387 GrText(state->pause_continue_button, state->buttongcf, | |
| 388 TEXT_X_POSITION, TEXT_Y_POSITION, " Pause", 8, 0); | |
| 389 } | |
| 390 } | |
| 391 | |
| 392 int block_is_all_in_well(nstate *state) | |
| 393 { | |
| 394 if(state->current_shape.y >= WELL_NOTVISIBLE) | |
| 395 return 1; | |
| 396 | |
| 397 return 0; | |
| 398 } | |
| 399 | |
| 400 void delete_line(nstate *state, int line) | |
| 401 { | |
| 402 int x, y; | |
| 403 | |
| 404 if(line < WELL_NOTVISIBLE) return; | |
| 405 | |
| 406 for(y = line - 1; y; y--) | |
| 407 for(x = WELL_WIDTH; x; x--) | |
| 408 state->blocks[0][y + 1][x] = state->blocks[0][y][x]; | |
| 409 | |
| 410 draw_well(state, 0); | |
| 411 } | |
| 412 | |
| 413 void block_reached_bottom(nstate *state) | |
| 414 { | |
| 415 int x, y; | |
| 416 | |
| 417 if(!block_is_all_in_well(state)) { | |
| 418 state->state = STATE_STOPPED; | |
| 419 return; | |
| 420 } | |
| 421 | |
| 422 for(y = WELL_HEIGHT - 1; y; y--) { | |
| 423 for(x = 0; x < WELL_WIDTH; x++) | |
| 424 if(!state->blocks[0][y][x]) goto nr; | |
| 425 msleep(DELETE_LINE_DELAY); | |
| 426 delete_line(state, y); | |
| 427 state->score += SCORE_INCREMENT; | |
| 428 if((LEVELS > (state->level + 1)) && (((state->level + 1) * | |
| 429 LEVEL_DIVISOR) <= state->score)) | |
| 430 state->level++; | |
| 431 draw_score(state); | |
| 432 y++; | |
| 433 nr: | |
| 434 } | |
| 435 | |
| 436 choose_new_shape(state); | |
| 437 draw_next_shape(state); | |
| 438 } | |
| 439 | |
| 440 void move_block(nstate *state, int direction) | |
| 441 { | |
| 442 if(direction == 0) { | |
| 443 if(!state->current_shape.x) return; | |
| 444 else { | |
| 445 if(!will_collide(state, (state->current_shape.x - 1), | |
| 446 state->current_shape.y, | |
| 447 state->current_shape.orientation)) { | |
| 448 draw_shape(state, state->current_shape.x, | |
| 449 state->current_shape.y, 1); | |
| 450 state->current_shape.x--; | |
| 451 draw_shape(state, state->current_shape.x, | |
| 452 state->current_shape.y, 0); | |
| 453 draw_well(state, 0); | |
| 454 } | |
| 455 } | |
| 456 } else { | |
| 457 if(!will_collide(state, (state->current_shape.x + 1), | |
| 458 state->current_shape.y, | |
| 459 state->current_shape.orientation)) { | |
| 460 draw_shape(state, state->current_shape.x, | |
| 461 state->current_shape.y, 1); | |
| 462 state->current_shape.x++; | |
| 463 draw_shape(state, state->current_shape.x, | |
| 464 state->current_shape.y, 0); | |
| 465 draw_well(state, 0); | |
| 466 } | |
| 467 } | |
| 468 } | |
| 469 | |
| 470 void rotate_block(nstate *state, int direction) | |
| 471 { | |
| 472 int neworientation = 0; | |
| 473 | |
| 474 if(direction == 0) { | |
| 475 if(!state->current_shape.orientation) | |
| 476 neworientation = MAXORIENTATIONS - 1; | |
| 477 else neworientation = state->current_shape.orientation - 1; | |
| 478 } else { | |
| 479 neworientation = state->current_shape.orientation + 1; | |
| 480 if(neworientation == MAXORIENTATIONS) neworientation = 0; | |
| 481 } | |
| 482 | |
| 483 if(!will_collide(state, state->current_shape.x, state->current_shape.y, | |
| 484 neworientation)) { | |
| 485 draw_shape(state, state->current_shape.x, | |
| 486 state->current_shape.y, 1); | |
| 487 state->current_shape.orientation = neworientation; | |
| 488 draw_shape(state, state->current_shape.x, | |
| 489 state->current_shape.y, 0); | |
| 490 draw_well(state, 0); | |
| 491 } | |
| 492 } | |
| 493 | |
| 494 int drop_block_1(nstate *state) | |
| 495 { | |
| 496 if(will_collide(state, state->current_shape.x, | |
| 497 (state->current_shape.y + 1), | |
| 498 state->current_shape.orientation)) { | |
| 499 block_reached_bottom(state); | |
| 500 return 1; | |
| 501 } | |
| 502 | |
| 503 draw_shape(state, state->current_shape.x, state->current_shape.y, 1); | |
| 504 state->current_shape.y++; | |
| 505 draw_shape(state, state->current_shape.x, state->current_shape.y, 0); | |
| 506 | |
| 507 draw_well(state, 0); | |
| 508 | |
| 509 return 0; | |
| 510 } | |
| 511 | |
| 512 void drop_block(nstate *state) | |
| 513 { | |
| 514 while(!drop_block_1(state)) msleep(DROP_BLOCK_DELAY); | |
| 515 } | |
| 516 | |
| 517 void handle_exposure_event(nstate *state) | |
| 518 { | |
| 519 GR_EVENT_EXPOSURE *event = &state->event.exposure; | |
| 520 | |
| 521 if(event->wid == state->score_window) { | |
| 522 draw_score(state); | |
| 523 return; | |
| 524 } | |
| 525 if(event->wid == state->next_shape_window) { | |
| 526 draw_next_shape(state); | |
| 527 return; | |
| 528 } | |
| 529 if(event->wid == state->new_game_button) { | |
| 530 draw_new_game_button(state); | |
| 531 return; | |
| 532 } | |
| 533 if(event->wid == state->pause_continue_button) { | |
| 534 draw_pause_continue_button(state); | |
| 535 return; | |
| 536 } | |
| 537 if(event->wid == state->anticlockwise_button) { | |
| 538 draw_anticlockwise_button(state); | |
| 539 return; | |
| 540 } | |
| 541 if(event->wid == state->clockwise_button) { | |
| 542 draw_clockwise_button(state); | |
| 543 return; | |
| 544 } | |
| 545 if(event->wid == state->left_button) { | |
| 546 draw_left_button(state); | |
| 547 return; | |
| 548 } | |
| 549 if(event->wid == state->right_button) { | |
| 550 draw_right_button(state); | |
| 551 return; | |
| 552 } | |
| 553 if(event->wid == state->drop_button) { | |
| 554 draw_drop_button(state); | |
| 555 return; | |
| 556 } | |
| 557 if(event->wid == state->well_window) { | |
| 558 draw_well(state, 1); | |
| 559 return; | |
| 560 } | |
| 561 } | |
| 562 | |
| 563 void handle_mouse_event(nstate *state) | |
| 564 { | |
| 565 GR_EVENT_MOUSE *event = &state->event.mouse; | |
| 566 | |
| 567 if(event->wid == state->new_game_button) { | |
| 568 state->state = STATE_NEWGAME; | |
| 569 return; | |
| 570 } | |
| 571 if(event->wid == state->pause_continue_button) { | |
| 572 if(state->state == STATE_PAUSED) state->state = STATE_RUNNING; | |
| 573 else state->state = STATE_PAUSED; | |
| 574 return; | |
| 575 } | |
| 576 if(event->wid == state->anticlockwise_button) { | |
| 577 if(state->state == STATE_PAUSED) state->state = STATE_RUNNING; | |
| 578 rotate_block(state, 0); | |
| 579 return; | |
| 580 } | |
| 581 if(event->wid == state->clockwise_button) { | |
| 582 if(state->state == STATE_PAUSED) state->state = STATE_RUNNING; | |
| 583 rotate_block(state, 1); | |
| 584 return; | |
| 585 } | |
| 586 if(event->wid == state->left_button) { | |
| 587 if(state->state == STATE_PAUSED) state->state = STATE_RUNNING; | |
| 588 move_block(state, 0); | |
| 589 return; | |
| 590 } | |
| 591 if(event->wid == state->right_button) { | |
| 592 if(state->state == STATE_PAUSED) state->state = STATE_RUNNING; | |
| 593 move_block(state, 1); | |
| 594 return; | |
| 595 } | |
| 596 if(event->wid == state->drop_button) { | |
| 597 if(state->state == STATE_PAUSED) state->state = STATE_RUNNING; | |
| 598 drop_block(state); | |
| 599 return; | |
| 600 } | |
| 601 } | |
| 602 | |
| 603 void handle_keyboard_event(nstate *state) | |
| 604 { | |
| 605 GR_EVENT_KEYSTROKE *event = &state->event.keystroke; | |
| 606 | |
| 607 switch(event->ch) { | |
| 608 case 'q': | |
| 609 case 'Q': | |
| 610 case MWKEY_CANCEL: | |
| 611 state->state = STATE_EXIT; | |
| 612 return; | |
| 613 case 'n': | |
| 614 case 'N': | |
| 615 case MWKEY_APP1: | |
| 616 state->state = STATE_NEWGAME; | |
| 617 return; | |
| 618 } | |
| 619 | |
| 620 if(state->state == STATE_STOPPED) return; | |
| 621 | |
| 622 state->state = STATE_RUNNING; | |
| 623 | |
| 624 switch(event->ch) { | |
| 625 case 'p': | |
| 626 case 'P': | |
| 627 state->state = STATE_PAUSED; | |
| 628 break; | |
| 629 case 'j': | |
| 630 case 'J': | |
| 631 case MWKEY_LEFT: | |
| 632 move_block(state, 0); | |
| 633 break; | |
| 634 case 'k': | |
| 635 case 'K': | |
| 636 case MWKEY_RIGHT: | |
| 637 move_block(state, 1); | |
| 638 break; | |
| 639 case 'd': | |
| 640 case 'D': | |
| 641 case MWKEY_UP: | |
| 642 rotate_block(state, 0); | |
| 643 break; | |
| 644 case 'f': | |
| 645 case 'F': | |
| 646 case MWKEY_DOWN: | |
| 647 rotate_block(state, 1); | |
| 648 break; | |
| 649 case ' ': | |
| 650 case MWKEY_MENU: | |
| 651 drop_block(state); | |
| 652 break; | |
| 653 } | |
| 654 } | |
| 655 | |
| 656 void handle_event(nstate *state) | |
| 657 { | |
| 658 switch(state->event.type) { | |
| 659 case GR_EVENT_TYPE_EXPOSURE: | |
| 660 handle_exposure_event(state); | |
| 661 break; | |
| 662 case GR_EVENT_TYPE_BUTTON_DOWN: | |
| 663 handle_mouse_event(state); | |
| 664 break; | |
| 665 case GR_EVENT_TYPE_KEY_DOWN: | |
| 666 handle_keyboard_event(state); | |
| 667 break; | |
| 668 case GR_EVENT_TYPE_CLOSE_REQ: | |
| 669 state->state = STATE_EXIT; | |
| 670 break; | |
| 671 case GR_EVENT_TYPE_TIMEOUT: | |
| 672 break; | |
| 673 default: | |
| 674 fprintf(stderr, "Unhandled event type %d\n", | |
| 675 state->event.type); | |
| 676 break; | |
| 677 } | |
| 678 } | |
| 679 | |
| 680 void clear_well(nstate *state) | |
| 681 { | |
| 682 int x, y; | |
| 683 | |
| 684 for(y = 0; y < WELL_HEIGHT; y++) | |
| 685 for(x = 0; x < WELL_WIDTH; x++) { | |
| 686 state->blocks[0][y][x] = 0; | |
| 687 state->blocks[1][y][x] = 0; | |
| 688 } | |
| 689 } | |
| 690 | |
| 691 /* Dirty hack alert- this is to avoid using any floating point math */ | |
| 692 int random8(int limit) | |
| 693 { | |
| 694 int ret; | |
| 695 | |
| 696 do { ret = random() & 7; } while(ret > limit); | |
| 697 | |
| 698 return ret; | |
| 699 } | |
| 700 | |
| 701 void choose_new_shape(nstate *state) | |
| 702 { | |
| 703 state->current_shape.type = state->next_shape.type; | |
| 704 state->current_shape.orientation = state->next_shape.orientation; | |
| 705 state->current_shape.colour = state->next_shape.colour; | |
| 706 state->current_shape.x = (WELL_WIDTH / 2) - 2; | |
| 707 state->current_shape.y = WELL_NOTVISIBLE - | |
| 708 shape_sizes[state->next_shape.type] | |
| 709 [state->next_shape.orientation][1] - 1; | |
| 710 state->next_shape.type = random8(MAXSHAPES - 1); | |
| 711 state->next_shape.orientation = random8(MAXORIENTATIONS - 1); | |
| 712 state->next_shape.colour = block_colours[random8(MAX_BLOCK_COLOUR)]; | |
| 713 } | |
| 714 | |
| 715 void new_game(nstate *state) | |
| 716 { | |
| 717 clear_well(state); | |
| 718 if(state->score > state->hiscore) state->hiscore = state->score; | |
| 719 state->score = 0; | |
| 720 state->level = 0; | |
| 721 draw_score(state); | |
| 722 choose_new_shape(state); | |
| 723 draw_next_shape(state); | |
| 724 draw_well(state, 1); | |
| 725 if(state->state == STATE_NEWGAME) state->state = STATE_RUNNING; | |
| 726 } | |
| 727 | |
| 728 void init_game(nstate *state) | |
| 729 { | |
| 730 GR_WM_PROPERTIES props; | |
| 731 | |
| 732 if(GrOpen() < 0) { | |
| 733 fprintf(stderr, "Couldn't connect to Nano-X server\n"); | |
| 734 exit(1); | |
| 735 } | |
| 736 | |
| 737 state->main_window = GrNewWindow(GR_ROOT_WINDOW_ID, | |
| 738 MAIN_WINDOW_X_POSITION, | |
| 739 MAIN_WINDOW_Y_POSITION, | |
| 740 MAIN_WINDOW_WIDTH, | |
| 741 MAIN_WINDOW_HEIGHT, 0, | |
| 742 MAIN_WINDOW_BACKGROUND_COLOUR, 0); | |
| 743 /* set title */ | |
| 744 props.flags = GR_WM_FLAGS_TITLE | GR_WM_FLAGS_PROPS; | |
| 745 props.props = GR_WM_PROPS_BORDER | GR_WM_PROPS_CAPTION; | |
| 746 props.title = "Nano-Tetris"; | |
| 747 GrSetWMProperties(state->main_window, &props); | |
| 748 GrSelectEvents(state->main_window, GR_EVENT_MASK_EXPOSURE | | |
| 749 GR_EVENT_MASK_CLOSE_REQ | | |
| 750 GR_EVENT_MASK_KEY_DOWN | | |
| 751 GR_EVENT_MASK_TIMEOUT); | |
| 752 | |
| 753 state->score_window = GrNewWindow(state->main_window, | |
| 754 SCORE_WINDOW_X_POSITION, | |
| 755 SCORE_WINDOW_Y_POSITION, | |
| 756 SCORE_WINDOW_WIDTH, | |
| 757 SCORE_WINDOW_HEIGHT, 0, | |
| 758 SCORE_WINDOW_BACKGROUND_COLOUR, 0); | |
| 759 GrSelectEvents(state->score_window, GR_EVENT_MASK_EXPOSURE); | |
| 760 GrMapWindow(state->score_window); | |
| 761 state->scoregcf = GrNewGC(); | |
| 762 GrSetGCForeground(state->scoregcf, SCORE_WINDOW_FOREGROUND_COLOUR); | |
| 763 GrSetGCBackground(state->scoregcf, SCORE_WINDOW_BACKGROUND_COLOUR); | |
| 764 state->scoregcb = GrNewGC(); | |
| 765 GrSetGCForeground(state->scoregcb, SCORE_WINDOW_BACKGROUND_COLOUR); | |
| 766 | |
| 767 state->next_shape_window = GrNewWindow(state->main_window, | |
| 768 NEXT_SHAPE_WINDOW_X_POSITION, | |
| 769 NEXT_SHAPE_WINDOW_Y_POSITION, | |
| 770 NEXT_SHAPE_WINDOW_WIDTH, | |
| 771 NEXT_SHAPE_WINDOW_HEIGHT, 0, | |
| 772 NEXT_SHAPE_WINDOW_BACKGROUND_COLOUR, 0); | |
| 773 GrSelectEvents(state->next_shape_window, GR_EVENT_MASK_EXPOSURE); | |
| 774 GrMapWindow(state->next_shape_window); | |
| 775 state->nextshapegcf = GrNewGC(); | |
| 776 state->nextshapegcb = GrNewGC(); | |
| 777 GrSetGCForeground(state->nextshapegcb, | |
| 778 NEXT_SHAPE_WINDOW_BACKGROUND_COLOUR); | |
| 779 | |
| 780 state->new_game_button = GrNewWindow(state->main_window, | |
| 781 NEW_GAME_BUTTON_X_POSITION, | |
| 782 NEW_GAME_BUTTON_Y_POSITION, | |
| 783 NEW_GAME_BUTTON_WIDTH, | |
| 784 NEW_GAME_BUTTON_HEIGHT, 0, | |
| 785 BUTTON_BACKGROUND_COLOUR, 0); | |
| 786 GrSelectEvents(state->new_game_button, GR_EVENT_MASK_EXPOSURE | | |
| 787 GR_EVENT_MASK_BUTTON_DOWN); | |
| 788 GrMapWindow(state->new_game_button); | |
| 789 state->buttongcf = GrNewGC(); | |
| 790 GrSetGCForeground(state->buttongcf, BUTTON_FOREGROUND_COLOUR); | |
| 791 GrSetGCBackground(state->buttongcf, BUTTON_BACKGROUND_COLOUR); | |
| 792 state->buttongcb = GrNewGC(); | |
| 793 GrSetGCForeground(state->buttongcb, BUTTON_BACKGROUND_COLOUR); | |
| 794 | |
| 795 state->pause_continue_button = GrNewWindow(state->main_window, | |
| 796 PAUSE_CONTINUE_BUTTON_X_POSITION, | |
| 797 PAUSE_CONTINUE_BUTTON_Y_POSITION, | |
| 798 PAUSE_CONTINUE_BUTTON_WIDTH, | |
| 799 PAUSE_CONTINUE_BUTTON_HEIGHT, 0, | |
| 800 BUTTON_BACKGROUND_COLOUR, 0); | |
| 801 GrSelectEvents(state->pause_continue_button, GR_EVENT_MASK_EXPOSURE | | |
| 802 GR_EVENT_MASK_BUTTON_DOWN); | |
| 803 | |
| 804 state->anticlockwise_button = GrNewWindow(state->main_window, | |
| 805 ANTICLOCKWISE_BUTTON_X_POSITION, | |
| 806 ANTICLOCKWISE_BUTTON_Y_POSITION, | |
| 807 ANTICLOCKWISE_BUTTON_WIDTH, | |
| 808 ANTICLOCKWISE_BUTTON_HEIGHT, 0, | |
| 809 BUTTON_BACKGROUND_COLOUR, | |
| 810 0); | |
| 811 GrSelectEvents(state->anticlockwise_button, GR_EVENT_MASK_EXPOSURE | | |
| 812 GR_EVENT_MASK_BUTTON_DOWN); | |
| 813 | |
| 814 state->clockwise_button = GrNewWindow(state->main_window, | |
| 815 CLOCKWISE_BUTTON_X_POSITION, | |
| 816 CLOCKWISE_BUTTON_Y_POSITION, | |
| 817 CLOCKWISE_BUTTON_WIDTH, | |
| 818 CLOCKWISE_BUTTON_HEIGHT, 0, | |
| 819 BUTTON_BACKGROUND_COLOUR, | |
| 820 0); | |
| 821 GrSelectEvents(state->clockwise_button, GR_EVENT_MASK_EXPOSURE | | |
| 822 GR_EVENT_MASK_BUTTON_DOWN); | |
| 823 | |
| 824 state->left_button = GrNewWindow(state->main_window, | |
| 825 LEFT_BUTTON_X_POSITION, | |
| 826 LEFT_BUTTON_Y_POSITION, | |
| 827 LEFT_BUTTON_WIDTH, | |
| 828 LEFT_BUTTON_HEIGHT, 0, | |
| 829 BUTTON_BACKGROUND_COLOUR, | |
| 830 0); | |
| 831 GrSelectEvents(state->left_button, GR_EVENT_MASK_EXPOSURE | | |
| 832 GR_EVENT_MASK_BUTTON_DOWN); | |
| 833 | |
| 834 state->right_button = GrNewWindow(state->main_window, | |
| 835 RIGHT_BUTTON_X_POSITION, | |
| 836 RIGHT_BUTTON_Y_POSITION, | |
| 837 RIGHT_BUTTON_WIDTH, | |
| 838 RIGHT_BUTTON_HEIGHT, 0, | |
| 839 BUTTON_BACKGROUND_COLOUR, | |
| 840 0); | |
| 841 GrSelectEvents(state->right_button, GR_EVENT_MASK_EXPOSURE | | |
| 842 GR_EVENT_MASK_BUTTON_DOWN); | |
| 843 | |
| 844 state->drop_button = GrNewWindow(state->main_window, | |
| 845 DROP_BUTTON_X_POSITION, | |
| 846 DROP_BUTTON_Y_POSITION, | |
| 847 DROP_BUTTON_WIDTH, | |
| 848 DROP_BUTTON_HEIGHT, 0, | |
| 849 BUTTON_BACKGROUND_COLOUR, | |
| 850 0); | |
| 851 GrSelectEvents(state->drop_button, GR_EVENT_MASK_EXPOSURE | | |
| 852 GR_EVENT_MASK_BUTTON_DOWN); | |
| 853 | |
| 854 state->well_window = GrNewWindow(state->main_window, | |
| 855 WELL_WINDOW_X_POSITION, | |
| 856 WELL_WINDOW_Y_POSITION, | |
| 857 WELL_WINDOW_WIDTH, | |
| 858 WELL_WINDOW_HEIGHT, 0, | |
| 859 WELL_WINDOW_BACKGROUND_COLOUR, 0); | |
| 860 GrSelectEvents(state->well_window, GR_EVENT_MASK_EXPOSURE); | |
| 861 GrMapWindow(state->well_window); | |
| 862 state->wellgc = GrNewGC(); | |
| 863 | |
| 864 GrMapWindow(state->main_window); | |
| 865 | |
| 866 state->state = STATE_STOPPED; | |
| 867 state->score = 0; | |
| 868 read_hiscore(state); | |
| 869 state->level = 0; | |
| 870 state->running_buttons_mapped = 0; | |
| 871 | |
| 872 srandom(time(0)); | |
| 873 | |
| 874 choose_new_shape(state); | |
| 875 new_game(state); | |
| 876 } | |
| 877 | |
| 878 void calculate_timeout(nstate *state) | |
| 879 { | |
| 880 struct timeval t; | |
| 881 long u; | |
| 882 | |
| 883 gettimeofday(&t, NULL); | |
| 884 u = t.tv_usec + (delays[state->level] * 1000); | |
| 885 state->timeout.tv_sec = t.tv_sec + (u / 1000000); | |
| 886 state->timeout.tv_usec = u % 1000000; | |
| 887 } | |
| 888 | |
| 889 unsigned long timeout_delay(nstate *state) | |
| 890 { | |
| 891 struct timeval t; | |
| 892 signed long s, m, ret; | |
| 893 | |
| 894 gettimeofday(&t, NULL); | |
| 895 | |
| 896 if((t.tv_sec > state->timeout.tv_sec) || | |
| 897 ((t.tv_sec == state->timeout.tv_sec) && | |
| 898 t.tv_usec >= state->timeout.tv_usec)) return 1; | |
| 899 | |
| 900 s = state->timeout.tv_sec - t.tv_sec; | |
| 901 m = ((state->timeout.tv_usec - t.tv_usec) / 1000); | |
| 902 ret = (unsigned long)((1000 * s) + m); | |
| 903 /* | |
| 904 fprintf(stderr, "t.tv_sec = %ld, t.tv_usec = %ld, timeout.tv_sec = " | |
| 905 "%ld, timeout.tv_usec = %ld, s = %ld, m = %ld, ret = %ld\n", | |
| 906 t.tv_sec, t.tv_usec, state->timeout.tv_sec, | |
| 907 state->timeout.tv_usec, s, m, ret); | |
| 908 */ | |
| 909 if(ret <= 0) return 1; | |
| 910 else return ret; | |
| 911 } | |
| 912 | |
| 913 void do_update(nstate *state) | |
| 914 { | |
| 915 struct timeval t; | |
| 916 | |
| 917 gettimeofday(&t, NULL); | |
| 918 | |
| 919 if((t.tv_sec > state->timeout.tv_sec) || | |
| 920 ((t.tv_sec == state->timeout.tv_sec) && | |
| 921 (t.tv_usec >= state->timeout.tv_usec))) { | |
| 922 drop_block_1(state); | |
| 923 calculate_timeout(state); | |
| 924 } | |
| 925 } | |
| 926 | |
| 927 void do_pause(nstate *state) | |
| 928 { | |
| 929 draw_pause_continue_button(state); | |
| 930 while(state->state == STATE_PAUSED) { | |
| 931 GrGetNextEvent(&state->event); | |
| 932 handle_event(state); | |
| 933 } | |
| 934 draw_pause_continue_button(state); | |
| 935 } | |
| 936 | |
| 937 void wait_for_start(nstate *state) | |
| 938 { | |
| 939 draw_pause_continue_button(state); | |
| 940 while(state->state == STATE_STOPPED) { | |
| 941 GrGetNextEvent(&state->event); | |
| 942 handle_event(state); | |
| 943 } | |
| 944 if(state->state == STATE_NEWGAME) state->state = STATE_RUNNING; | |
| 945 draw_pause_continue_button(state); | |
| 946 calculate_timeout(state); | |
| 947 } | |
| 948 | |
| 949 void run_game(nstate *state) | |
| 950 { | |
| 951 while(state->state == STATE_RUNNING) { | |
| 952 GrGetNextEventTimeout(&state->event, timeout_delay(state)); | |
| 953 handle_event(state); | |
| 954 if(state->state == STATE_PAUSED) do_pause(state); | |
| 955 if(state->state == STATE_RUNNING) do_update(state); | |
| 956 } | |
| 957 } | |
| 958 | |
| 959 void main_game_loop(nstate *state) | |
| 960 { | |
| 961 wait_for_start(state); | |
| 962 while(state->state != STATE_EXIT) { | |
| 963 if(state->state == STATE_RUNNING) run_game(state); | |
| 964 if(state->state == STATE_STOPPED) wait_for_start(state); | |
| 965 if(state->state != STATE_EXIT) new_game(state); | |
| 966 } | |
| 967 } | |
| 968 | |
| 969 int main(int argc, char *argv[]) | |
| 970 { | |
| 971 nstate *state = my_malloc(sizeof(nstate)); | |
| 972 | |
| 973 init_game(state); | |
| 974 main_game_loop(state); | |
| 975 | |
| 976 write_hiscore(state); | |
| 977 | |
| 978 GrClose(); | |
| 979 | |
| 980 return 0; | |
| 981 } |
